Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
May 11 MSFT How to Invest in the High-Yield Stock Powering Microsoft's AI Future
May 11 MSFT OpenAI's Sam Altman Shoots Down Search Engine And GPT-5 Rumors, Teases May 13 Event: 'Some New Stuff…People Will Love'
May 11 MSFT Apple Inches Closer To Choosing Sam Altman-Led OpenAI To Integrate ChatGPT On iPhones: Report
May 11 MSFT Tech Giants Start to Treat Southeast Asia Like Next Big Thing
May 10 MSFT 12 Best Marketing Stocks to Buy
May 10 MSFT AI Revolution 'On the Doorstep:' The 'Tidal Wave' Is Well Underway, Analyst Says
May 10 MSFT Microsoft hit with $242 million US verdict in Cortana patent lawsuit
May 10 MSFT Will OpenAI Search Announcement Steal Thunder From Google I/O?
May 10 FNKO Funko Inc (FNKO) Q1 2024 Earnings: Misses Revenue Estimates and Widens Net Loss
May 10 FNKO Funko, Inc. (NASDAQ:FNKO) Q1 2024 Earnings Call Transcript
May 10 MSFT Xbox President Sarah Bond Hints At Call Of Duty 2024's Day-One Inclusion On Game Pass
May 10 GME GameStop Stock Has Rocketed 60% in May. Short Squeezes and Meme Mania Are Back.
May 10 MSFT Q1 2024 Applied Optoelectronics Inc Earnings Call
May 10 DLB Dolby Laboratories (DLB) Upgraded to Buy: What Does It Mean for the Stock?
May 10 MSFT Microsoft is launching its mobile game store in July
May 10 MSFT OpenAI could launch new AI search engine on Monday: Reuters
May 10 MSFT With Apple entering the fight, the AI chip wars have gone nuclear
May 10 MSFT Apple is catching up with the AI revolution: Dan Ives
May 10 FNKO Q1 2024 Funko Inc Earnings Call
May 10 MSFT Topcon Healthcare and Microsoft partner to advance AI in eye healthcare
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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