Video Gaming Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Gaming stocks.

Video Gaming Stocks Recent News

Date Stock Title
May 15 RBLX Is Roblox Stock Going to $56? 1 Wall Street Analyst Thinks So.
May 15 RBLX Take-Two Earnings: What To Look For From TTWO
May 14 RBLX Roblox downgraded, Western Digital initiated: Wall Street's top analyst calls
May 14 RBLX Shopify, Roblox, and Other Reports Investors Are Interested In
May 13 RBLX Duolingo & Roblox: Did Investors Get It Right?
May 13 RBLX Is Roblox Stock Going Back to $40? 1 Wall Street Analyst Thinks So
May 13 RBLX Gaming industry: How to level up your investments
May 13 BBY Best Buy Q1 Will Give More Insight into Consumer Electronics Market Trends, UBS Says
May 13 RBLX 15 Best ARK Stocks To Buy Now
May 13 BBY Best Buy (BBY) Gains on Advanced Technology, Membership Program
May 13 GRVY Investors in Gravity (NASDAQ:GRVY) have unfortunately lost 38% over the last three years
May 13 RBLX Why Did Roblox Stock Plunge After Raising Its Revenue Guidance? Is the Sell-Off a Buying Opportunity?
May 12 RBLX 2 Stocks That Could Create Lasting Generational Wealth
May 12 RBLX Last Week's Worst-Performing Stocks: Are These 10 Large-Cap Stocks In Your Portfolio? (May 5-May 11, 2024)
May 12 ACEL Accel Entertainment, Inc. (NYSE:ACEL) Q1 2024 Earnings Call Transcript
May 11 BBY What Does Best Buy Co., Inc.'s (NYSE:BBY) Share Price Indicate?
May 11 RBLX Is Roblox Stock a Buy on the Dip?
May 11 ACEL Accel Entertainment, Inc. (ACEL) Q1 2024 Earnings Call Transcript
May 10 SKLZ Skillz Inc. (SKLZ) Q1 2024 Earnings Call Transcript
May 10 RBLX Roblox Corporation (NYSE:RBLX) Q1 2024 Earnings Call Transcript
Video Gaming

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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